#include "colors.inc"
camera {
location < 12.0, 12.0, 12.0>
look_at <0.0,0.0,0.0>
angle 40
}
background { color <0,0,0.10> }
light_source { <20,20,20> White }
#declare w=0.5 // largura da "faixa"
#declare a=0.75 // tamanho do "cubo-base"
#declare k=8.0
#declare Node = bicubic_patch {
type 1 flatness 0.01 u_steps 8 v_steps 8,
<0,a,0> <-w/3,a,0> <-2*w/3,a,0> <-w,a,0>
<0,a,k> <-w/3,a,k> <-2*w/3,a,k> <-w,a,k>
}
#declare SNode = union {
object { Node }
object { Node rotate 90*y rotate 90*x}
object { Node rotate 90*y rotate 90*x rotate 90*y rotate 90*x}
texture{
pigment { color rgb <1.0,1.0,1.0> }
}
}
object { SNode }
//object { SNode rotate <45,45,45> }