global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "shapes.inc" background { color rgb <1.000, 1.000, 1.000> } #include "scene.inc" #declare maxSize = max(maxX,maxY); #declare color1 = color rgb < 1.00, 0.80, 0.70 > ; #declare color2 = color rgb <1,00, 0.90, 0.80 >; ; object{ union{ object{ scene_mesh texture{ pigment{ checker color1,color2 translate 0.5*y rotate 90*y scale <100000,1,zstep*zscale> } finish {diffuse 0.8 ambient 0.2} } translate <-(maxX)/2.0,-(maxY)/2.0,0 > rotate 120*z } } } light_source { <20000, 50000, 100000> color rgb 0.80*<1,1,1> } light_source { <-20000, 50000, 100000> color rgb 0.30*<1,1,1> } #declare camera_disp = 5*maxSize*<0.3,0.4,0.3>; #declare camera_radius = 0.7*maxSize; #declare camera_focus = <0,0,0> ; #declare image_rel_width = image_width; #declare image_rel_height = image_height; #include "camera.inc"