// Persistence Of Vision raytracer version 3.1.a global_settings { max_trace_level 600 } #include "finish.inc" #include "textures.inc" #include "colors.inc" #include "pentaocta.inc" background { color White } camera { location <0,0,-3> look_at <0.05,0.125,0> rotate <40,0,162> // dual angle 40 } // rotate <0,1,60> // dual light_source { <0, 1, -10> White shadowless} light_source { <-10, 1, -10> White shadowless} light_source { < 10, 1, -10> White shadowless} //light_source { <0, 10, -10> White } //light_source { <-10, -10, -10> White } //light_source { < 10, 10, -10> White } //light_source { <0, 1, -10> White shadowless} //light_source { <-10, 1, -10> White shadowless} //light_source { < 10, 1, -10> White shadowless}