// POVRAY header for triangulations // Note: Basically all "inc-to-pov-header.inc" files are the same // with differences in the color, position and intensity of // lights. #declare White = color rgb <1.0000,1.000,1.0000>; background { color rgb <1.00 1.00 1.00> } #declare vertex_color = color rgbf <0.0000,0.1500,0.2000,0.0000>; #declare edge_color = color rgbf <0.0000,0.1000,0.5000,0.0000>; #declare face_color = color rgbf <1.0000,0.8000,0.0000,0.2500>; #declare dim_color = color rgbf <0.8500,0.8500,0.8500,0.9500>; #declare net_color = color rgbf <1.0000,1.0000,0.5000,0.0000>; #declare vertex_texture_front = texture{ pigment { color vertex_color } } #declare vertex_texture_back = texture{ pigment { color 0.05*vertex_color + 0.95*dim_color } } #declare edge_texture_front = texture{ pigment { color edge_color } } #declare edge_texture_back = texture{ pigment { color 0.05*edge_color + 0.95*dim_color } } #declare edge_texture_Net = texture{ pigment { net_color } } #declare OpaqueFront = color face_color; #declare OpaqueBack = color 0.5*face_color + 0.5*dim_color; #declare Clear = color rgbf <1.00,1.00,1.00,1.00>; #declare face_color_silhouette = color rgbf <1.00,0.98750,0.9875,0.987500>; #declare face_texture_silhouette = texture { pigment { color face_color_silhouette } finish { ambient 0.35 diffuse 0.65 } } global_settings { max_trace_level 20 } camera { location <0,0,-3.35> look_at <0,0,0> angle 50 } light_source { < +05, +20, -10> 1.00 * White } light_source { < -10, -10, -15> 0.40 * White } light_source { < -15, +10, -15> 0.30 * White }