# Last edited on 2024-05-29 16:40:03 by stolfi

This program generates OBJ files to illustrate 
why mesh representation with convex faces is better than triangulations.
For the topological mesh slicing algorithm in the paper about the same (Minetto et al 2024).
It is a quarter-disk with many facets or indentations on the curved side and optionally in the hub.

