// Last edited on 2009-10-11 20:16:55 by stolfilocal // Processed by remove-cam-lights #macro quadro(tt) background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.5 + 0.3*stt texture { tinta_B } } #declare raio = 2.000; #declare junta = sphere { <0,0,0>, 0.15 texture{tx_fosca} } #macro pe() box{ < 0.5,0.8,0.2 >, < 0,0,0 > texture{tx_fosca}} #end #macro pe_canela(ang_pe) union { object{junta} cylinder{< 0,0,0 >,< 0,0,-1 >, 0.1 texture{tx_fosca}} object{junta translate <0,0,-1.1>} object{ pe() rotate ang_pe*x translate <-0.25,-0.25,-1.3> } } #end #macro perna(ang_joelho, ang_pe) union { object{junta} cylinder{ < 0,0,0 >, < 0,0,-1 >, 0.1 texture{tx_fosca}} object{ pe_canela(ang_pe) rotate ang_joelho*x translate <0,0,-1> } } #end #macro galinha( ang_ponta_asa_esq, ang_ponta_asa_dir, ang_asa_esq, ang_asa_dir, ang_cabeca, ang_pescoco, ang_perna_diant_esq, ang_perna_diant_dir, ang_perna_central_esq, ang_perna_central_dir, ang_perna_traseiro_esq, ang_perna_traseiro_dir, ang_joelho_diant_esq, ang_joelho_diant_dir, ang_joelho_central_esq, ang_joelho_central_dir, ang_joelho_traseiro_esq, ang_joelho_traseiro_dir, ang_pe_diant_esq, ang_pe_diant_dir, ang_pe_central_esq, ang_pe_central_dir, ang_pe_traseiro_esq, ang_pe_traseiro_dir, ) union { sphere{ < 0,0,0 >, 1.8 scale <0.4,0,0.4> texture{ tx_fosca }} object{ perna(ang_joelho_central_dir, ang_pe_central_dir) rotate ang_perna_central_dir*x translate <0.8,0,-0.1> } object{ perna(ang_joelho_central_esq, ang_pe_central_esq) rotate ang_perna_central_esq*x translate <0.8,0,-0.1> scale <-1,1,1>} object{ perna(ang_joelho_diant_dir, ang_pe_diant_dir) rotate ang_perna_diant_dir*x translate <0.8,0.95,-0.1> } object{ perna(ang_joelho_diant_esq, ang_pe_diant_esq) rotate ang_perna_diant_esq*x translate <0.8,0.95,-0.1> scale <-1,1,1>} object{ perna(ang_joelho_traseiro_dir, ang_pe_traseiro_dir) rotate ang_perna_traseiro_dir*x translate <0.8,-0.95,-0.1> } object{ perna(ang_joelho_traseiro_esq, ang_pe_traseiro_esq) rotate ang_perna_traseiro_esq*x translate <0.8,-0.95,-0.1> scale <-1,1,1>} object{ cabeca_pescoco(ang_cabeca) rotate ang_pescoco*x translate <0.1,1.8,-0.1> } object{ asa(ang_ponta_asa_dir) rotate ang_asa_dir*y translate <0.5,-0.4,0.5> } object{ asa(ang_ponta_asa_esq) rotate ang_asa_esq*y translate <0.5,-0.4,0.5> scale <-1,1,1>} } #end #macro cabeca() union { sphere{ < 0,0,0 >, 0.3 texture{ tx_fosca }} cone{ < 0,0.15,0 >, 0 < 0,0,0 >, 0.1 translate <0.15,0.3,0.10> texture{tx_fosca}} } #end #macro cabeca_pescoco(ang_cabeca) union { object{junta} cylinder{ < 0,0,0 >, < 0.1,0.1,1.4 >, 0.1 texture{tx_fosca}} object{ cabeca() rotate ang_cabeca*x translate <0,0,1.35> } } #end #macro ponta_asa() union { box{ < 0.8,1,0.1 >, <0,0,0> texture{ tx_fosca }} } #end #macro asa(ang_ponta_asa) union { box{ < 1.2,1.4,0.1 >, <0,0,0> texture{ tx_fosca }} object{ ponta_asa() rotate ang_ponta_asa*y translate <1.25,0.2,0> } } #end #macro galinha_andando(tt) #declare ang_ponta_asa_esq = 18; #declare ang_ponta_asa_dir = 10; #declare ang_asa_esq = -20; #declare ang_asa_dir = -20; #declare ang_cabeca = -10; #declare ang_pescoco = -15; #declare ang_perna_diant_esq = -20; #declare ang_perna_diant_dir = -20; #declare ang_perna_central_esq = -20; #declare ang_perna_central_dir = -20; #declare ang_perna_traseiro_esq = -20; #declare ang_perna_traseiro_dir = -20; #declare ang_joelho_diant_esq = 30; #declare ang_joelho_diant_dir = 30; #declare ang_joelho_central_esq = 30; #declare ang_joelho_central_dir = 30; #declare ang_joelho_traseiro_esq = 30; #declare ang_joelho_traseiro_dir = 30; #declare ang_pe_diant_esq = -10; #declare ang_pe_diant_dir = -10; #declare ang_pe_central_esq = -10; #declare ang_pe_central_dir = -10; #declare ang_pe_traseiro_esq = -10; #declare ang_pe_traseiro_dir = -10; #declare ta = tt; define_angulo_perna(ang_perna_diant_dir, ang_joelho_diant_dir, ang_pe_diant_dir, ta) define_angulo_perna(ang_perna_diant_esq, ang_joelho_diant_esq, ang_pe_diant_esq, mod(ta + 0.5, 1)) define_angulo_perna(ang_perna_central_dir, ang_joelho_central_dir, ang_pe_diant_dir, mod(ta + 0.5, 1)) define_angulo_perna(ang_perna_central_esq, ang_joelho_central_esq, ang_pe_diant_esq, ta) define_angulo_perna(ang_perna_traseiro_dir, ang_joelho_traseiro_dir, ang_pe_diant_dir, ta) define_angulo_perna(ang_perna_traseiro_esq, ang_joelho_traseiro_esq, ang_pe_diant_esq, mod(ta + 0.5, 1)) object { galinha(ang_ponta_asa_esq, ang_ponta_asa_dir, ang_asa_esq, ang_asa_dir, ang_cabeca, ang_pescoco, ang_perna_diant_esq, ang_perna_diant_dir, ang_perna_central_esq, ang_perna_central_dir, ang_perna_traseiro_esq, ang_perna_traseiro_dir, ang_joelho_diant_esq, ang_joelho_diant_dir, ang_joelho_central_esq, ang_joelho_central_dir, ang_joelho_traseiro_esq, ang_joelho_traseiro_dir, ang_pe_diant_esq, ang_pe_diant_dir, ang_pe_central_esq, ang_pe_central_dir, ang_pe_traseiro_esq, ang_pe_traseiro_dir ) } #end #macro define_angulo_perna(a, b, c, te) #local t0 = 0.0000; #local t1 = 0.2000; #local t2 = 0.4000; #local t3 = 0.6000; #local t4 = 0.8000; #local t5 = 1.0000; #local a0 = -20; #local a1 = -10; #local a2 = +15; #local a3 = +20; #local a4 = 0; #local a5 = -20; #local b0 = 30; #local b1 = 45; #local b2 = 45; #local b3 = 10; #local b4 = 20; #local b5 = 30; #local c0 = -10; #local c1 = 10; #local c2 = 20; #local c3 = -20; #local c4 = -10 + a4 + b4; #local c5 = -20 + a5 + b5; #if(te >= t1 & te < t2) interpola_perna(a, b, c, a0, b0, c0, a1, b1, c1, te, t0, t1) #end #if(te >= t1 & te < t2) interpola_perna(a, b, c, a1, b1, c1, a2, b2, c2, te, t1, t2) #end #if(te >= t2 & te < t3) interpola_perna(a, b, c, a2, b2, c2, a3, b3, c3, te, t2, t3) #end #if(te >= t3 & te < t4) interpola_perna(a, b, c, a3, b3, c3, a4, b4, c4, te, t3, t4) #end #if(te >= t4 & te < t5) interpola_perna(a, b, c, a4, b4, c4, a5, b5, c5, te, t4, t5) #end #end #macro interpola_perna(a, b, c, a0, b0, c0, a1, b1, c1, tt, t0, t1) #local rr = (tt-t0)/(t1-t0); #declare a = interpola(a0, a1, rr); #declare b = interpola(b0, b1, rr); #declare c = interpola(c0, c1, rr); #end #macro interpola(x0, x1, rr) (1-rr)*x0 + rr*x1 #end union { object { galinha_andando(clock) } } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-0.7>,4.7,<10,10,10>,30.0,z,1.2)