// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2023-09-13 15:38:58 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.50, 0.80, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.00, 0.85, 0.60 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.05, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.90, 0.32, 0.90 >, color rgb < 1.00, 0.97, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_apoio = texture{ pigment{ color rgb < 0.10, 0.80, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRI��O DA CENA #declare chao = //plano box{ <-20,-20,-1>, <+20,+20,0> } #declare raio = 2.000; // Partes da cena: #declare torre_de_suporte1 = box { <0, 0, 0>, <0.5, 0.5, 3> // near lower left corner, far upper right corner } #declare cylinder_role = cylinder { <0.3, -0.5, 1.5>, <0.2, 1, 1.5>, 0.2 // center of one end, center of other end, radius open // remove end caps } #declare cone_base_floor = cone { <0.25, 1.25, 0>, 0.75 // , center & radius of one end <0.25, 1.25, 1.5>, 0.05 // , center & radius of the other end } #declare cone_seat = cone { <0.25, 1.25, 1.5>, 0.05 // , center & radius of one end <0.25, 1.25, 3>, 0.75 // , center & radius of the other end } #declare MySphere = sphere { <0.2, 0.2, 3.0>, 0.2 // , radius } #declare sphere_cut = box { <0, 0, 3>, <0.5, 0.5, 3.50> // near lower left corner, far upper right corner } #include "eixos.inc" // Aqui est� a cena, finalmente: union{ // object{ eixos(3.00)} object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object {base_cone_floor} difference { object{torre_de_suporte1 texture{tx_plastico}} object{cylinder_role} } intersection { object { MySphere texture {tx_apoio} } object { sphere_cut } } difference { object{torre_de_suporte1 texture{tx_plastico}} object{cylinder_role texture {tx_fosca}} translate <0, 2, 0> } } intersection { object { MySphere texture {tx_apoio} } object { sphere_cut } translate <0, 2, 0> // } union{ object { cone_seat texture {tx_fosca} } object { cone_base_floor texture {tx_fosca} } } #include "camlight.inc" #declare centro_cena = < 0.00, 1.20, 1.50 >; #declare raio_cena = 3.0; #declare dir_camera = < 5.00, 3.00, 3.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)