// Desenho do coronavirus mutante POV-ray // Last edited on 2020-12-08 10:58:19 by jstolfi #version 3.6; // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_ponta = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare bolinha = sphere{ < 0,0,6 >, 1.00 texture{ tx_ponta } } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, 3.00 texture{ tx_plastico } } #declare corona = cylinder{ < 0.00, 0.00, 3.00 >, < 0.00, 0.00, 6.00 >, 0.25 texture{ tx_fosca } } #declare corona_cone = cone{ < 3.00, 0.00, 0.00 >, 0.50 < 6.00, 0.00, 0.00 >, 0.01 texture{ tx_fosca } } #declare quadrado = box{ < 5.00, -1, -1 >, < 7.00, 1, 1 > texture{ tx_plastico } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ bolinha } object{ bola } object{ corona } object{ corona_cone } object{ quadrado } object{ bolinha rotate <72, 0, 0> } object{ corona rotate <72, 0, 0> } object{ bolinha rotate <144, 0, 0> } object{ corona rotate <144, 0, 0> } object{ bolinha rotate <216, 0, 0> } object{ corona rotate <216, 0, 0> } object{ bolinha rotate <288, 0, 0> } object{ corona rotate <288, 0, 0> } object{ corona_cone rotate <0, 0, 180> } object{ quadrado rotate <0, 0, 180> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 13.0; #declare dir_camera = < 5.00, 14.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)