@techreport{TR-IC-PFG-18-02, number = {IC-PFG-18-02}, author = {Lucas {Mageste de Almeida} and Esther {Colombini}}, title = {{Playing NES through the use of a DDQN}}, month = {July}, year = {2018}, institution = {Institute of Computing, University of Campinas}, note = {In English, 21 pages. \par\selectlanguage{english}\textbf{Abstract} This work uses the deep learning model known as DDQN to learn control policies for a variety of NES games. The input given to the model are raw pixels of the game screen and the output is a value function estimating future rewards. The learning process uses reinforcement learning exclusively and the same set of hyper-parameters for every game, with no adjustments. This work provides initial insight into RL used for NES games and provides full-support for the training of any other NES game using DDQN as its underlying learning agent. } }