@techreport{TR-IC-18-01, number = {IC-18-01}, author = {Ricardo Caceffo and João d'Abreu and Fabrício Matheus Gonçalves and Olga Takinami and Roberto Romani and Cecilia Baranauskas}, title = {Socio-enactive Systems: The Educational Scenario}, month = {March}, year = {2018}, institution = {Institute of Computing, University of Campinas}, note = {In English, 40 pages, \par\selectlanguage{english}\textbf{Resumo} This work is a partial report of the multiannual FAPESP’s thematic project “Socio-Enactive Systems: Investigating New Dimensions in the Design of Interaction Mediated by Information and Communication Technologies”. Specifically, on this report we focus on the study, exploration and assessment of socio-enactive solutions in the educational environment. The methodology used was the bottom-up approach: initially we analyzed the related literature; then we created high-level socio-enactive work scenarios (e.g. inside or outside the classroom, considering K12 or undergraduate students, etc.); then we defined and expanded a more specific work scenario (children in the classroom environment). Finally we created a MVP (Minimum Viable Product) for the work scenario, developing and implementing a prototype through the MakeBlock platform (an arduino based robot vehicle), using Scratch as programming language. In the work scenario we propose the creation of an environment where children must use concepts of logic and computational thinking to position themselves on a stage in order to predict the robot’s movement patterns. The goal is enable the kids, through their own movements, to guide the robot to a predefined location at the center of the stage. Proof of concept experiments indicate the need for prototype adjustments and adaptations. Next steps include the design and performance of workshops with the children, aiming at retrieving inloco information that will support further development of socio-enactive educational systems. } }