Classes | Typedefs | Functions
gft::AdjSeedmap3 Namespace Reference

Data structures for fast accessing seed pixels of a fuzzy model (e.g., CSM). More...

Classes

struct  _adjseedmap3
 

Typedefs

typedef struct
gft::AdjSeedmap3::_adjseedmap3 
AdjSeedmap3
 

Functions

AdjSeedmap3Create (int nobjs)
 
void Destroy (AdjSeedmap3 **asmap)
 
AdjSeedmap3Create (RegionCloud3::RegionCloud3 *rcloud)
 
void DrawObject (Scene8::Scene8 *scn, AdjSeedmap3 *asmap, Voxel u, int l, uchar val)
 
void DrawObjBorder (Scene8::Scene8 *scn, AdjSeedmap3 *asmap, Voxel u, int l, uchar val)
 
void DrawBkgBorder (Scene8::Scene8 *scn, AdjSeedmap3 *asmap, Voxel u, int l, uchar val)
 
void DrawUncertainty (Scene8::Scene8 *scn, AdjSeedmap3 *asmap, Voxel u, int l, uchar val)
 
void CopyUncertainty (Scene8::Scene8 *dest, Scene8::Scene8 *src, AdjSeedmap3 *asmap, Voxel u, int l)
 
void AddUncertainty (Scene8::Scene8 *dest, Scene8::Scene8 *src, AdjSeedmap3 *asmap, Voxel u, int l)
 
void CloudArcWeight (Scene16::Scene16 *arcw, Scene16::Scene16 *wobj, Gradient3::Gradient3 *grad, Voxel u, BorderCloud3::BorderCloud3 *bcloud, AdjSeedmap3 *asmap, int l, float w)
 

Detailed Description

Data structures for fast accessing seed pixels of a fuzzy model (e.g., CSM).

Typedef Documentation

Function Documentation

void gft::AdjSeedmap3::AddUncertainty ( Scene8::Scene8 *  dest,
Scene8::Scene8 *  src,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l 
)
void gft::AdjSeedmap3::CloudArcWeight ( Scene16::Scene16 *  arcw,
Scene16::Scene16 *  wobj,
Gradient3::Gradient3 *  grad,
Voxel  u,
BorderCloud3::BorderCloud3 *  bcloud,
AdjSeedmap3 *  asmap,
int  l,
float  w 
)
void gft::AdjSeedmap3::CopyUncertainty ( Scene8::Scene8 *  dest,
Scene8::Scene8 *  src,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l 
)
AdjSeedmap3 * gft::AdjSeedmap3::Create ( int  nobjs)
AdjSeedmap3 * gft::AdjSeedmap3::Create ( RegionCloud3::RegionCloud3 *  rcloud)
void gft::AdjSeedmap3::Destroy ( AdjSeedmap3 **  asmap)
void gft::AdjSeedmap3::DrawBkgBorder ( Scene8::Scene8 *  scn,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l,
uchar  val 
)
void gft::AdjSeedmap3::DrawObjBorder ( Scene8::Scene8 *  scn,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l,
uchar  val 
)
void gft::AdjSeedmap3::DrawObject ( Scene8::Scene8 *  scn,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l,
uchar  val 
)
void gft::AdjSeedmap3::DrawUncertainty ( Scene8::Scene8 *  scn,
AdjSeedmap3 *  asmap,
Voxel  u,
int  l,
uchar  val 
)