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AdjRegion3 * | Create (int n) |
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AdjRegion3 * | Create (AdjRel3::AdjRel3 *A) |
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AdjRegion3 * | Create (Scene8::Scene8 *mask, Voxel Ref) |
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void | Destroy (AdjRegion3 **adjreg) |
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AdjRegion3 * | Clone (AdjRegion3 *adjreg) |
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AdjRegion3 * | Merge (AdjRegion3 *r1, AdjRegion3 *r2) |
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Scene8::Scene8 * | Export2Mask (AdjRegion3 *adjreg) |
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void | Draw (AdjRegion3 *adjreg, Scene8::Scene8 *scn, Voxel u, uchar val) |
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void | Draw (AdjRegion3 *adjreg, Scene16::Scene16 *scn, Voxel u, ushort val) |
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void | Draw (AdjRegion3 *adjreg, Scene32::Scene32 *scn, Voxel u, int val) |
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void | DrawOpt (AdjRegion3 *adjreg, Scene8::Scene8 *scn, int p, uchar val) |
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void | DrawOpt (AdjRegion3 *adjreg, Scene16::Scene16 *scn, int p, ushort val) |
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void | DrawOpt (AdjRegion3 *adjreg, Scene32::Scene32 *scn, int p, int val) |
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void | Optimize (AdjRegion3 *adjreg, int xsize, int ysize) |
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void | Optimize (AdjRegion3 *adjreg, Scene8::Scene8 *scn) |
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void | Optimize (AdjRegion3 *adjreg, Scene16::Scene16 *scn) |
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void | Optimize (AdjRegion3 *adjreg, Scene32::Scene32 *scn) |
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void | RefreshLimits (AdjRegion3 *adjreg) |
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void | GetLimits (AdjRegion3 *adjreg, int *dx_min, int *dy_min, int *dz_min, int *dx_max, int *dy_max, int *dz_max) |
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bool | FitInside (AdjRegion3 *adjreg, Voxel vx, int xsize, int ysize, int zsize, int sz) |
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bool | FitInside (AdjRegion3 *adjreg, Voxel vx, Scene8::Scene8 *scn, int sz) |
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bool | FitInside (AdjRegion3 *adjreg, Voxel vx, Scene16::Scene16 *scn, int sz) |
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bool | FitInside (AdjRegion3 *adjreg, Voxel vx, Scene32::Scene32 *scn, int sz) |
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float | InnerMean (AdjRegion3 *adjreg, Voxel vx, Scene16::Scene16 *scn) |
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float | InnerSum (AdjRegion3 *adjreg, Voxel vx, Scene16::Scene16 *scn) |
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void | MT_Draw (AdjRegion3 *adjreg, Scene8::Scene8 *scn, Voxel u, uchar val) |
| */ More...
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void | MT_DrawOpt (AdjRegion3 *adjreg, Scene8::Scene8 *scn, int p, uchar val) |
| */ More...
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