#include "colors.inc" camera { location < 15.0, 12.0, 10.0> look_at <0.0,0.0,0.0> angle 30 } // // Create an infinite sphere around scene and allow any texture on it sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } background { color <0,0,0.10> } light_source { <20,10,20> White } light_source { <10,10, -5> Yellow } #declare Node = union { #include "no_qa.inc" } #declare SNode = union { object { Node } object { Node rotate 90*y rotate 90*x} object { Node rotate 90*y rotate 90*x rotate 90*y rotate 90*x} texture{ pigment { color rgb <1.0,1.0,1.0> } } } //box{<1,1,1>, <-1,-1,-1> pigment { color rgb<0.5,0.0,0.0>} } object { SNode } //object { SNode rotate <45,45,45> }