// Create an infinite sphere around scene and allow any texture on it sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.3] [1.0 color rgb 1] } } } #include "colors.inc" camera { location < 4.0, 4.0, 4.0> look_at <0.0,0.0,0.0> angle 90 } background { color <0,0,0.10> } light_source { <20,20,20> White } #include "no_c.inx" object { no3 pigment{White} }