#include "colors.inc" camera { location < 4.0, 4.0, 4.0> look_at <0.0,0.0,0.0> angle 90 } background { color <0,0,0.10> } light_source { <20,20,20> White } #include "no3a" //declare NO = blob { // threshold .65 // object { no3 } // object { no3 rotate 90*y rotate 90*x } // object { no3 rotate 90*y rotate 90*x rotate 90*y rotate 90*x } // texture{ // pigment { color rgb <1.0,1.0,1.0> } // } // } object { no3 } //texture{ pigment { color rgb <1.0,1.0,1.0> } } }