#include "colors.inc" camera { location < 1.0, 1.0, 6.0> look_at <0.0,0.0,1.5> angle 50 } background { color <0,0,0.10> } light_source { <20,20,20> White } #declare Node = bicubic_patch { type 1 flatness 0.01 u_steps 4 v_steps 4 #include "no5.inc" } #declare SNode = union { object { Node } object { Node rotate 90*y rotate 90*x} object { Node rotate 90*y rotate 90*x rotate 90*y rotate 90*x} texture{ pigment { color rgb <1.0,1.0,1.0> } } } object { Node pigment{White} } object { Node rotate 216*z pigment {White}} object { Node rotate 432*z pigment {White} } object { Node rotate 648*z pigment {White} } object { Node rotate 864*z pigment {White} }