#include "colors.inc" camera { location < 8.0, 8.0, 8.0> look_at <0.0,0.0,0.0> angle 40 } background { color <0,0,0.10> } light_source { <20,20,20> White } #declare Node = bicubic_patch { type 1 flatness 0.01 u_steps 6 v_steps 6, <0,1,0> <-1/3,1,0> <-2/3,1,0> <-1,1,0> <0,1,8.0> <-1/3,1,8.0> <-2/3,1,8.0> <-1,1,8.0> <1,-8.0,0> <1,-8.0,-1/3> <1,-8.0,-2/3> <1,-8.0,-1> <1, 0,0> <1, 0,-1/3> <1, 0,-2/3> <1, 0,-1> texture{ pigment { color rgb <1.0,1.0,1.0> } } } object { Node } object { Node rotate 90*y rotate 90*x} object { Node rotate 90*y rotate 90*x rotate 90*y rotate 90*x}