#include "colors.inc" #include "stones.inc" camera { location < .0, .0, 12.0> look_at <0.0,0.0,0.0> angle 70 } background { color <0,0,0.10> } // Create an infinite sphere around scene and allow any texture on it sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } light_source { <10,20,10> White *2 shadowless } #declare Moeb_3 = union { #include "moeb5_2.inc" texture{ pigment { color rgb <1.0,1.0,1.0> } } // texture { pigment { checker color Green color Red } // finish { ambient .2 diffuse .6 } // } } object { Moeb_3 texture{T_Grnt8 scale 3} } //object { Moeb_3 rotate -120*z } //object { Moeb_3 rotate -240*z }