#include "colors.inc" camera { location < 20.0, 0.0, 20.0> look_at <0.0,0.0,0.0> angle 60 } background { color <0,0,0.10> } light_source { <20,20,20> White } light_source { <-20,20,20> White } #declare folha1 = bicubic_patch{ #declare x0=0.3 ; #declare x1=4.25 ; #declare x2=0.3; #declare x3=0.0; #declare y0=0.0; #declare y1=5.7; #declare y2=5.7; #declare y3=6.0; #declare z0=0.0; #declare z1=1.0; #declare z2=4.0; #declare z3=5.0; #declare d0=0.3; #declare d1=0.3; #declare d2=0.2; #declare k=0.4; type 1 flatness 0.01 u_steps 4 v_steps 4, <-x0/2,y0,z0-d0><-x0,y0,z0-d0> <-x1/2,y1,z1-d1-k><-x1,y1,z1-d1> <-x2/2,y2,z2-d2-k><-x2,y2,z2-d2> <-x2/2,y3,z3><-x3,y3,z3> texture{ pigment { color rgb <0.2,1.0,0.2> } } } object { folha1 } object { folha1 rotate 40*z } object { folha1 rotate 80*z } object { folha1 rotate 120*z } object { folha1 rotate 160*z } object { folha1 rotate 200*z } object { folha1 rotate 240*z } object { folha1 rotate 280*z } object { folha1 rotate 320*z }