#include "colors.inc" #include "stones.inc" camera { location < 0.0, 0.0, 3.0> look_at <0.0,0.0,0.0> angle 90 } background { color <0,0,0.10> } light_source { <20,20,20> White *2 shadowless } #declare Moeb_3 = union { bicubic_patch{ type 1 flatness 0.01 u_steps 4 v_steps 4, // 1/3 da fatia original < -1.7321, 1.0000, 0.0000> < -1.0000, 2.0000, -1.0000> < 0.0000, 2.0000, 0.0000> < 0.8660, 0.5000, 0.0000> < -1.4434, 0.8333, 0.0000> < -0.6667, 2.0000, -0.6667> < 0.3333, 2.0000, 0.3333> < 1.1547, 0.6667, 0.0000> < -1.1547, 0.6667, 0.0000> < -0.3333, 2.0000, -0.3333> < 0.6667, 2.0000, 0.6667> < 1.4434, 0.8333, 0.0000> < -0.8660, 0.5000, 0.0000> < 0.0000, 2.0000, 0.0000> < 1.0000, 2.0000, 1.0000> < 1.7321, 1.0000, 0.0000> // *************** } bicubic_patch{ type 1 flatness 0.01 u_steps 4 v_steps 4, < 1.7321, 1.0000, 0.0000> < 2.2321, -0.1340, -1.0000> < 1.7321, -1.0000, 0.0000> < 0.0000, -1.0000, 0.0000> < 1.4434, 0.8333, 0.0000> < 2.0654, -0.4226, -0.6667> < 1.5654, -1.2887, 0.3333> < 0.0000, -1.3333, 0.0000> < 1.1547, 0.6667, 0.0000> < 1.8987, -0.7113, -0.3333> < 1.3987, -1.5774, 0.6667> < 0.0000, -1.6667, 0.0000> < 0.8660, 0.5000, 0.0000> < 1.7321, -1.0000, 0.0000> < 1.2321, -1.8660, 1.0000> < 0.0000, -2.0000, 0.0000> // *************** } bicubic_patch{ type 1 flatness 0.01 u_steps 4 v_steps 4, < -0.0000, -2.0000, 0.0000> < -1.2321, -1.8660, -1.0000> < -1.7321, -1.0000, 0.0000> < -0.8660, 0.5000, 0.0000> < -0.0000, -1.6667, 0.0000> < -1.3987, -1.5774, -0.6667> < -1.8987, -0.7113, 0.3333> < -1.1547, 0.6667, 0.0000> < -0.0000, -1.3333, 0.0000> < -1.5654, -1.2887, -0.3333> < -2.0654, -0.4226, 0.6667> < -1.4434, 0.8333, 0.0000> < -0.0000, -1.0000, 0.0000> < -1.7321, -1.0000, 0.0000> < -2.2321, -0.1340, 1.0000> < -1.7321, 1.0000, 0.0000> // *************** } texture{ pigment { color rgb <1.0,1.0,1.0> } } // texture { pigment { checker color Green color Red } // finish { ambient .2 diffuse .6 } // } } object { Moeb_3 texture{T_Grnt5 scale 3} } //object { Moeb_3 rotate -120*z } //object { Moeb_3 rotate -240*z }