#include "colors.inc" #include "metals.inc" #include "golds.inc" #include "stones1.inc" #include "textures.inc" background{ color rgb < 1.0, 1.0, 0.0 > } camera{ location <8, 9, 11> right < -0.60, 0.00, 0.00> up < 0.00, 0.00, 0.80> sky < 0.00, 1.00, 0.00> look_at <0,0,0> } // light_source { <0, 5, -10> color White } //cor de fundo background{ color rgb < 0.95, 0.95 , 0.95 > } //fontes de luz //light_source { // < 5.0, 5.0, 10.00 > color White //} light_source { < 3.0, 9.0, 4.0 > White spotlight radius 20.0 falloff 40.0 point_at <0.0,0.0,0.20> } #declare ouro = T06 //#declare prata = T_Silver_3C #declare anel = torus{1.7, 0.3 texture{Ruby_Glass} } plane{y, 0 pigment{checker color White color Gray}} //box{<-3, 0, -3>,<3, 1, 3> texture{prata}} box{<-3, 0, -3>,<3, 1, 3> texture{ouro}} object { anel rotate <00, 00, 60> translate<0, 3, -0.5>} object { anel rotate <60, 00, 00> translate<-1, 3, 0.7>} object { anel rotate <45, 30, 00> translate<0.5, 2.5, 1.1>}