// Exercicio de computaçao grafica - MP004 - Stolfi // Solange Tieko Sakaguti - Ra 007847 #include "colors.inc" background{Gray} light_source { < 4.00, 10.00, 50.00 > White } camera { location < 0.00, 0.00, 25.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare corpo = union{ sphere { <.5,0,0>, 2.5 scale <4,.7,.3>}//meio sphere { <9.5,0,0>, 1.2 scale <1,.3,2 >}//asa tras sphere { <0, 0, 0>, 2.5 scale <1,.3,3>}//asa frente sphere { <10,.5,0>, .7 scale <1,2,.5>}//asa bico tras cylinder { <4,0,1.7>, <8,0,.4>, .2 pigment{Brown}}//braco remo esq cylinder { <4,0,-1.7>, <8,0,-.4>, .2 pigment{Brown}}//braco remo dir box { <3,0,-1.4>, <4,0,-2> pigment {Brown}}//pa remo dir box { <3,0,1.4>, <4,0,2> pigment {Brown}}//pa remo esq cylinder { <-3,0,-.5>, <-3,-3,-.5>, .1 pigment{Black}}//pe roda dir diant cylinder { <-3,0,.5>, <-3,-3,.5>, .1 pigment{Black}}//pe roda esq diant cylinder { <7,0,0>, <7,-2,0>, .1 pigment{Black}}//pe roda tras sphere { <-3,-3,-.5>, .4 pigment {Black}}//roda dir diant sphere { <-3,-3,.5>, .4 pigment {Black}}//roda esq diant sphere { <7,-2,0>, .4 pigment {Black}}// roda tras sphere { <-16.2,0,0>, .5 scale <.5,2,.5> pigment {Black}}//helice vert sphere { <-16.2,0,0>, .5 scale <.5,.5,2> pigment {Black}}//helice horiz rotate 45*x rotate 25*y rotate -30*z pigment {Red} } corpo