// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2001-05-26 15:30:36 by stolfi #include "colors.inc" background{ color rgb < 1.00, 1.00, 1.00 > } // camera { angle 15 location <0,00 ,70>//0,0,70 look_at <0,3.5,0> } light_source { <15, 30, 60> color White } #declare cabeca= blob { threshold .1 sphere { <0,8.0,0>, 1.6, 1 pigment {Green} }// cabeca sphere { <0,6.8,0>, 1.6, 1 pigment {Green} }// cabeca sphere { <0,3,0>, 3.5, 1 pigment {Green} }// corpo sphere { <-1.9,0.1,0>, 1.0, 1 pigment {Green} }// pata direita1 sphere { <-2.3,-0.6,0>, 1.0, 1 pigment {Green} }// pata direita2 sphere { <1.9,0.1,0>, 1.0, 1 pigment {Green} }// pata esquerda1 sphere { <2.3,-0.6,0>, 1.0, 1 pigment {Green} }// pata esquerda2 sphere { <-2.8,5,0>, 1.1, 1 pigment {Green} }// mao direita1 sphere { <-3.8,5,0>, 1.1, 1 pigment {Green} }// mao direita2 sphere { <2.8,5,0>, 1.1, 1 pigment {Green} }// mao esquerda1 sphere { <3.8,5,0>, 1.1, 1 pigment {Green} }// mao esquerda2 cylinder { < -0.80, 8.90, 0.50 >, < -1.10, 9.90, 0.50 >, 0.2,1 pigment {Green} } cylinder { < 0.80, 8.90, 0.50 >, < 1.10, 9.90, 0.50 >, 0.2,1 pigment {Green} } sphere { <-1.10,9.9,0.5>, 0.4, 1 pigment {Red} }// ESFERA DA CABECA sphere { < 1.10,9.9,0.5>, 0.4, 1 pigment {Red} }// Esfera da cabeca } #declare nariz = cylinder { < 0.00, 7.40, 1.00 >, < 0.00, 7.40, 2.50 >, 0.3 pigment {Green} } #declare olho1= box { <.9,7.8,1.3> <0.3,8.2,1.3> } #declare olho2= box { <-0.3,7.8,1.3> <-0.9,8.2,1.3> } #declare boca= box { <0.8,6.4,1.3> <-0.8,6.9,1.3> } #declare antena1 = cylinder { < -0.80, 8.90, 0.50 >, < -1.10, 9.90, 0.50 >, 0.2 pigment {Green} } object {cabeca} object {nariz} //object {antena1} object {olho1} object {olho2} object {boca}