// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb <1.00,1,00, 1.00 > } light_source { < 90.00, 90.00, 30.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 90.00,90.00, 30.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_bola = texture { pigment { color rgb < 1.00, 0.50, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_cilindro = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_cubo = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1} } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 28.00 texture { tinta_bola } } #declare cubo = box { < +20.00, +20.00, +20.00>, < -20.00, -20.00, -20.00> texture { tinta_cubo } } #declare cilindro = cylinder { < +0.00, +35.00, +0.00 >, < +0.00, -35.00, +0.00>, 5 texture { tinta_cilindro } } // Aqui está a cena: union { object { cubo } object { bola } object { cilindro } }