// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color < 0.20, 0.20, 0.20 > } light_source { <10.00, 10.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 20.00, 0.00, 0.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 2.00, 2.00, 3.50 > } #declare raio = 2.000; #declare tinta_Az = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vm = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Am = texture { pigment { color rgb < 1.00, 1.00, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 2.00, 2.00, 3.50 >, 2.00 texture { tinta_Vm } } #declare base = cone { < 2.00, 2.00, 0.50 >, 2.00 < 2.00, 2.00, 2.50 >, 1.00 texture { tinta_Az } } #declare haste = cylinder { < 2.00, 1.50, 4.00 >, < 2.00, 0.50, 5.50 >, 0.5 texture { tinta_Am } } // Cena final: union { object { base } object { bola } object { haste} }