// Trabalho 1 - 12/05/2001 background{ color rgb < 0.00, 1.00, 1.0 > } light_source { < -20.00, 30.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -5.00, 20.00, 10.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 1.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Amarela = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare caixa1 = box { < -2.00, 4.00, 1.00 >, < 2.00, -4.00, 5.00 > texture { tinta_Azul } } #declare cone1 = cylinder { < 0.00, 0.00, 5.00 >, < 0.00, 0.00, 9.00 >, 0.2 texture { tinta_Amarela } } // Aqui está a cena, finalmente: union { object { cone1 } object { caixa1 } }