// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 1, 1, 1 > } light_source { < -20.00, 30.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -10.00, 15.00 , 10.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 1.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 1.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare caixa = box { < -2.00, +4.00, 1.00 >, < 2.00, -4.00, 5.00 > texture { tinta_A } } #declare cone1 = cylinder { < 0.00, +0.00, 3.00 >, < +0.00, +0.00, 6.00 >, 0.85 texture { tinta_B } } // Aqui está a cena, finalmente: union { object { caixa } object { cone1 } }