// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2001-05-12 18:56:27 by stolfi background{ color rgb < 1.00, 1.00, 1.00 > } light_source { < -15.00, -15.00, 15.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -15.00, -15.00, 12.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 20.00, 20.00, 12.00 > } #declare tinta_A = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.9 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 35.00, 15.00, 15.00 >, 3.00 texture { tinta_C } } #declare cone1= cone { < 10.00, 30.00, 12.00 >, 5.00, < 10.00, 30.00, 25.00 >, 2.00 texture { tinta_B } } #declare superf= box { < 0.00, 5.00, 10.00 >, < 40.00, 35.00, 12.00 > texture { tinta_A } } // Aqui está a cena, finalmente: union { object { bola } object { cone1 } object { superf } }