// Trabalho de Computacao Grafica MP004 - Stolfi // Solange Tieko Sakaguti ra007847 background{ color rgb < 0.00, 0.03, 0.15 > } light_source { < 100.00, 100.00, 100.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 100.00, 60.00, 80.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare caixa = box { < +40.00, 5.00, 15.00 >, < +55.00, 0.00, 20.00 > texture { vermelho } } #declare cilindro = cylinder { < +45.00, 0.00, +25.00 >, < +65.00, 0.00, +35.00 >, 2.5 texture { amarelo } } # declare cone_1 = cone { < 30.00, 0.00, 30.00 >, 0.0 < 30.00, 0.00, 20.00 >, 2.5 texture { verde } } # declare tronco_cone = cone { < 25.00, 10.00, 25.00 >, 2.5 < 15.00, 0, 5.00 >, 12.5 texture { azul } } object { cilindro } object { cone_1 } object { tronco_cone } object { caixa }