// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.70, 0.60, 1.00 > } light_source { < 11.00, 1.50, 6.50 > color rgb < 1.00, 1.00, 1.00 > } camera { //location < 8.00, 12.00, -3.00 > location < 10.00, 1.50, 6.0 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.50, 0.50, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 1.80 texture { amarelo } } #declare cone_azul = cone { <0, 0, 0>, 0.0 // Center and radius of one end <0, 2.5, 1.5>, 1.0 // Center and radius of other end texture { azul } } #declare caixa_base = box { <-1.5, -1.5, -5>, // Near lower left corner < 1.5, 1.5, -4> // Far upper right corner texture { preto } } #declare caixa_pilar = box { <-0.5, -0.5, -4>, // Near lower left corner < 0.5, 0.5, -1.0> // Far upper right corner texture { vermelho } } union{ union{ object { bola } object { cone_azul } } union{ object { bola } object { caixa_pilar } } union{ object { caixa_pilar } object { caixa_base } } }