// Last edited on 2009-08-26 17:21:16 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 2.000; #declare figuraA = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 2.00 >, 0.75 texture{ tx_fosca } } #declare figuraB = cylinder { < 0.00, 0.00, -1.00 >, < 0.00, 0.00, 4.00 >, 0.5 texture{ tx_fosca } } #declare figuraC = sphere{ < 0,0,0 >, 2 texture{ tx_fosca } } #declare figuraD = box{ < 0,0,0 >, < 2,3,-2 > texture{ tx_fosca } } #declare figuraE = box{ < 2,0,0.5 >, < 0.5,1,1 > texture{ tx_fosca } } #declare figuraF = box{ < 0,0,0 >, < 0.5,1,1 > texture{ tx_fosca } } union{ difference { object { figuraA } object { figuraB } translate<0,0,1> } object { figuraC } object { figuraD } object { figuraD translate<0,-3,0>} object { figuraE } translate <0,1.5,0> } // Original camera parameters: // #local cam_ctr = <0.00,1.00,1.00> // #local cam_vec = (<14.00,7.00,3.50>-<0.00,1.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,1.00,1.00>,0.5*15.0,<10,10,4>,15.0,z,1.2)