#include "camlight.inc" #include "eixos.inc" #include "textures.inc" #include "retalho.inc" #include "objs.inc" #declare tx_painel = texture { pigment { color rgb< 1, 0, 0 > } finish { ambient 1 diffuse 0 } } #declare chao = box{ <-50,-50,-1>, <+50,+50,0> } #macro lateral(wid, dep, hei) #local pad = 0.5; #local l1 = union { box { <0, 0, 0>, texture { tx_verde } rotate <45, 0, 0> // translate < -(wid / 2), hei * 0.72, -dep > } box { <0, 0, 0>, texture { tx_painel } rotate <45, 0, 0> // translate < -((wid - pad) / 2) , hei * 0.7, -0.5 > } } #local l2 = object{ l1 rotate < 0, 0, 90 > } #local l3 = object{ l1 rotate < 0, 0, 180 > } #local l4 = object{ l1 rotate < 0, 0, 270 > } difference { union { object { l1 } object { l2 } object { l3 } object { l4 } box { <0, 0, 0.69 * (hei-dep)>, translate < -(wid / 2), -(wid / 2), 0 > texture { tx_verde } } } box { <-hei, -hei, 0.69 * (hei-dep)>, texture { tx_verde } } } #end union { object { eixos(5) } object { chao translate < 0,0,2 > texture{ tx_xadrez } } object { lateral(5, 2, 10) } object { lateral(5, 2, 10) scale <0.7, 0.7, 1> rotate < 0, 0, 45 >} // } } #include "direcao_do_sol.inc" #include "parametros.inc" #local dir_sol = direcao_do_sol(lat, lon, mes, hora); #declare dir_camera = dir_sol; #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 15.0; // #declare dir_camera = < 45.00, 45.00, 45.00 >; #declare dist_camera = 200 * raio_cena; #declare intens_luz = 1.0; camlight(centro_cena, raio_cena, dir_camera, dist_camera, z, intens_luz)