// ====================================================================== // CORES E TEXTURAS background{ color rgb 1.5*< 0.5, 0.5, 0.5 > } #declare branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare preto = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare cubo = box{ <-1,-1,-1>,<1,1,1> texture{branco} } #declare esfera = sphere{ <0,0,0>,1 texture{branco} } #declare cone_invertido = cone{ <0,0,0.0>,0,<0,0,3>,1 texture{branco} } #declare cone_normal= cone{ <0,0,1>,1,<0,0,3>,0 texture{branco} } #declare base= cylinder{ <0,0,0>,<0,0,0.5>,1.5 texture{preto} } #declare esfera= sphere{ <0,0,0>,1 texture{branco} } #declare mini_esfera= sphere{ <0,0,0>,0.7 texture{branco} } #local rinha = 0.15; #declare esferinha= sphere{ <0,0,0>,rinha texture{preto} } #declare cano= cylinder{ <0,0,0>,<0.5,0,0>,0.1 texture{preto} } #macro tanque1() union{ object{esfera} object{cano translate<1,0,0> } } #end #macro tanque2() union{ object{esfera} object{cone_invertido} object{cano translate<1,0,0> } object{cano translate<-1.5,0,0>} } #end #macro tanque4() union{ object{cubo} object{cone_normal} object{cano translate<1,0,0>} object{cano translate<1,0,0> rotate 90*z} object{cano translate<1,0,0> rotate 180*z} object{cano translate<1,0,0> rotate 270*z} } #end #macro tanque3() union{ object{esfera} object{mini_esfera translate<0,0,1.5>} object{cano translate<1,0,0> } object{cano translate<-1.5,0,0>} object{cano translate<0.7,0,1.5> rotate 90*z} } #end #macro interpola1(T,t0,v0,t1,v1) #local ss=(T-t0)/(t1-t0); #local vv=(1-ss)*v0+ss*v1; vv #end #macro interpola3(T,ta,tb,v0,v1,v2,v3) #local v01=interpola1(T,ta,v0,tb,v1); #local v12=interpola1(T,ta,v1,tb,v2); #local v23=interpola1(T,ta,v2,tb,v3); #local v012=interpola1(T,ta,v01,tb,v12); #local v123=interpola1(T,ta,v12,tb,v23); #local v0123=interpola1(T,ta,v012,tb,v123); v0123 #end #macro testa_interpola1(obj,t0,v0,t1,v1,n) object{obj translate} #local cont=1; #while(cont} #local cont=cont+1; #end object{obj translate} #end #include "bezpoly.inc" #macro testa_interpola3_multi(obj,N,Pini,P1,P2,Pfim,n) #local t0=0; #local t1=N; object{ bezpoly_multi(N, Pini,P1,P2,Pfim, 0.9*rinha) } object{obj translate Pini} #local cont=1; #while(cont; #declare ponta12=<-1.5,0,0>; #declare ponta13=<0,0,3.5>; #declare ponta21=<1.5,0,0>; #declare ponta22=<0,1.5,0>; #declare ponta23=<0,0,3.5>; #declare ponta31=<1.5,0,0>; #declare ponta32=<-1.5,0,0>; #declare ponta33=<0,0,2.7>; #include "eixos.inc" #local n=3; #local P1=array[n]; #local P2=array[n]; #local Pini= < 0, 0, 0 >; #local P1[0]= < 0, 10, 0 >; #local P2[0]= < 10, 10, 0 >; #local P1[1]= < 10, 20, 5 >; #local P2[1]= < 20, 20, 5 >; #local P1[2]= < 20, 10, 10 >; #local P2[2]= < 10, 10, 10 >; #local Pfim= < 0, 0, 5 >; #local n2=1; #local P12=array[n2]; #local P22=array[n2]; #local Pini2= < 10, 7, 10 >; #local P12[0]= < 11, 0, 20 >; #local P22[0]= < 12, 10, 20 >; #local Pfim2= < 13, 3, 10 >; #include "eixos.inc" // object{ eixos(15) } testa_interpola3_multi(esferinha,n,Pini,P1,P2,Pfim,1000) testa_interpola3_multi(esferinha,n2,Pini2,P12,P22,Pfim2,1000) #declare cmin = < -1, -1, -1 >; #declare cmax = < +20,+20,+22 >; box{ cmin, texture{ pigment{ color rgb <0.80,0.70,0.60> } finish {diffuse 0.7 ambient 0.3 } } } #include "camlight.inc" #declare centro_cena = (cmin + cmax)/2; #declare raio_cena = 0.55*vlength(cmin - cmax); #declare dir_camera = < 5, 3, 4>; // <1,0,0>; // #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)