// CORES E TEXTURAS background{ color rgb < 1.00, 1.00, 1.00 > } #declare tx_forma = texture{ pigment{ color rgb < 0.00, 0.85, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_cano = texture{ pigment{ color rgb < 1.00, 0.50, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 1.00, 0.00, 0.00 >, color rgb < 0.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tanque1 = union{ box{ <-0.25,-0.25,-0.25>, <0.25,0.25,0.25> texture{ tx_forma }} sphere{ < 0,0,0.5 >, 0.25 texture{ tx_forma }} cylinder{ < 0, 0.25, 0.125 >, < 0, 0.5, 0.125 >, 0.05 texture{ tx_cano } } cylinder{ < 0, -0.25, 0.125 >, < 0, -0.5, 0.125 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, 0, 1.0 >, 0.05 texture{ tx_cano } } } #declare tanque2 = union{ cylinder{ < 0, 0, -0.25 >, < 0, 0, 0.25 >, 0.25 texture{ tx_forma } } sphere{ < 0,0,0.5 >, 0.25 texture{ tx_forma }} cylinder{ < 0, 0.25, 0.125 >, < 0, 0.5, 0.125 >, 0.05 texture{ tx_cano } } cylinder{ < 0, -0.25, 0.125 >, < 0, -0.5, 0.125 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, 0, 1.0 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, 0.5, 0.5 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, -0.5, 0.5 >, 0.05 texture{ tx_cano } } } #declare tanque3 = union{ cone { <0, 0, -0.25>, 0.25 // , center & radius of one end <0, 0, 0.25>, 0.0 // , center & radius of the other end texture{ tx_forma } } sphere{ < 0,0,0.5 >, 0.25 texture{ tx_forma }} cylinder{ < 0, 0, 0.5 >, < 0, 0.5, 0.5 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, -0.5, 0.5 >, 0.05 texture{ tx_cano } } cylinder{ < 0, 0, 0.5 >, < 0, 0, 1.0 >, 0.05 texture{ tx_cano } } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro gera_tanques(m, n) #local qtde = m*n; #declare pontos = array[qtde] #declare index_m = 1; #declare roleta1 = seed(qtde); union{ #while (index_m <= m) #declare index_n = 1; #while (index_n <= n) #local prob = 3*rand(roleta1); #switch(prob) #range (0, 1) object{ tanque1 translate < index_m-1,index_n-1,0 > } #break #range (1, 2) object{ tanque2 translate < index_m-1,index_n-1,0 >} #break #range (2, 3) object{ tanque3 translate < index_m-1,index_n-1,0 >} #break #end #declare index_n = index_n + 1; #end #declare index_m = index_m + 1; #end } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } } gera_tanques(3,3) #include "camlight.inc" #declare centro_cena = < 1.00, 1.00, 1.00 >; #declare raio_cena = 7.0; #declare dir_camera = < 6.00, 1.00, 5.00 >; #declare dist_camera = raio_cena; #declare intens_luz = 2.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) #macro gera_tanques(m, n) #local qtde = m*n; #declare index_m = 1; #declare roleta1 = seed(qtde); union{ #while (index_m <= m) #declare index_n = 1; #while (index_n <= n) #local prob = 3*rand(roleta1); #switch(prob) #range (0, 1) object{ tanque1 translate < index_m-1,index_n-1,0 > } #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #break #range (1, 2) object{ tanque2 translate < index_m-1,index_n-1,0 >} #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #break #range (2, 3) object{ tanque3 translate < index_m-1,index_n-1,0 >} #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #local p1 = ; #declare pontos[geral] = p1; #declare geral = geral + 1; #break #end #declare index_n = index_n + 1; #end #declare index_m = index_m + 1; #end } #end #macro gera_tubulacoes() #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } } #declare geral = 0; #declare pontos = array[1000000] gera_tanques(4,5) #include "camlight.inc" #declare centro_cena = < 1.00, 1.00, 1.00 >; #declare raio_cena = 7.0; #declare dir_camera = < 6.00, 1.00, 5.00 >; #declare dist_camera = raio_cena; #declare intens_luz = 2.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)