background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_preto = texture{ pigment{ color rgb 4*< 0, 0.03, 0.1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branco = texture{ pigment{ color rgb < 0.8, 0.8, 0.75 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // Partes da cena: #declare chao_tabuleiro= cylinder{ < 0, 0, 0 >, < 0, 0, -2.5 >, 20 } #declare cilindro_base = cylinder{ < 0, 0, 0 >, < 0, 0, 0.5 >, 1 } #declare cone_hiperpeao = cone { <0, 0, 0>, 0.8 // , center & radius of one end <0, 0, 2.5>, 0.3 // , center & radius of the other end } #declare esfera_hiperpeao = sphere { <0, 0, 0>, 0.75 // , radius } #declare hiperpeao = union { object{ cilindro_base } object{ cone_hiperpeao translate < 0,0,0.5 > } object{ esfera_hiperpeao translate < 0,0,3 > } } #declare cone_hiperdama = cone { <0, 0, 0>, 0.8 // , center & radius of one end <0, 0, 4>, 0.3 // , center & radius of the other end } #declare cilindro_medio = cylinder{ < 0, 0, 0 >, < 0, 0, 0.25 >, 0.75 } #declare box_hiperdama = box { <-0.75, -0.75, -0.75>, <0.75, 0.75, 0.75> // near lower left corner, far upper right corner } #declare corte_x_hiperdama = box { <-1, -0.35, 0>, <1, 0.35, 1> // near lower left corner, far upper right corner } #declare corte_y_hiperdama = box { <-0.35, -1, 0>, <0.35, 1, 1> // near lower left corner, far upper right corner } #declare hiperdama = union { object{ cilindro_base } object{ cone_hiperdama translate < 0,0,0.5 > } object{ cilindro_medio translate < 0,0,2 > } difference { object{ box_hiperdama translate < 0,0,4.5 >} union { object{ corte_x_hiperdama translate < 0,0,4.5 > } object{ corte_y_hiperdama translate < 0,0,4.5 > } } } } #macro tabuleiro (m, n) #declare furo_centro = 5; #declare raio = m*3; difference { cylinder{ < 0, 0, 0 >, < 0, 0, -1 >, raio+furo_centro } cylinder{ < 0, 0, 0 >, < 0, 0, -1 >, furo_centro } } #end #include "eixos.inc" #declare nfileiras= 4; #declare ncasas = 12; object{ tabuleiro( nfileiras, ncasas ) texture{ tx_branco }} object{ hiperpeao translate < 0,-2,0 > texture{ tx_preto }} object{ hiperdama translate < 0,2,0 > texture{ tx_branco }} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 4*nfileiras + 6; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)