// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2023-09-13 13:31:50 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.8, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0,1,1> } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRI��O DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.15 } #declare bolota = sphere{ < 0,0,0 >, 0.3 } #declare pe = cylinder{ < 0, 0, 0.1 >, < 0, 0, +2.1 >, 0.1 texture{ tx_fosca } } #declare apoio = cylinder{ < 0, 0, 0 >, < 0, 0, 0.7 >, 0.1 texture{ tx_fosca } } #declare furo = sphere{ < 0,0,0 >, 0.7 } #declare assento = box{ <-0.1,-0.1,0>, <2.1,2.1,0.2> texture{tx_fosca}} #declare encosto = box{ <0,0,0>, <0.2,2,1.3> texture{tx_fosca}} #declare base = cone{ <0,0,0>, 0.7 <0, 0, 0.7> 0.3 texture{tx_plastico} } #declare abajur = cone{ <0,0,0>, 0.8 <0, 0, 1> 0.3 texture{tx_plastico} } #declare haste = cylinder{ < 0, 0, 0.1 >, < 0, 0, +3 >, 0.1 texture{ tx_fosca } } #include "eixos.inc" union{ // object{eixos(4)} object{pe translate<1,-1,0>} object{bolinha translate<1,-1,0>} object{pe translate<3,-1,0>} object{bolinha translate<3,-1,0>} object{pe translate<1,1,0>} object{bolinha translate<1,1,0>} object{pe translate<3,1,0>} object{bolinha translate<3,1,0>} difference{ object{assento translate<1, -1, 2.1>} object{furo translate<2, 0, 2.2>} } object{apoio translate<1, -0.5, 2.3>} object{apoio translate<1, 0.5, 2.3>} object{encosto translate<0.9, -1, 2.9>} object{base translate<3, 4, 0>} object{haste translate<3, 4, 0.6> texture{tx_plastico}} object{abajur translate<3, 4, 3.6>} } #include "camlight.inc" #declare centro_cena = < 2.00, 1.50, 2.00 >; #declare raio_cena = 5.0; #declare dir_camera = < 14, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera, z, intens_luz)