// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro interpola_1 (tt, tt0, vv0, tt1, vv1) #local p = (tt - tt0) / (tt1 - tt0); vv0 + p * (vv1 - vv0) #end #macro gera_segmento_1 (n, p0, r0, p1, r1) union { #declare i = 0; #while (i < n) #local p = interpola_1 (i, 0, p0, n-1, p1); sphere { p, interpola_1(i, 0, r0, n - 1, r1) texture{ tx_plastico } } #declare i = i + 1; #end } #end #macro interpola_3 (tt, t0, t1, a, b, c, d) #local ab = interpola_1(tt, t0, a, t1, b); #local bc = interpola_1(tt, t0, b, t1, c); #local cd = interpola_1(tt, t0, c, t1, d); #local abc = interpola_1(tt, t0, ab, t1, bc); #local bcd = interpola_1(tt, t0, bc, t1, cd); #local abcd = interpola_1(tt, t0, abc, t1, bcd); abcd #end #macro gera_segmento_3(n, pa, ra, pb, rb, pc, rc, pd, rd) union { #declare i = 0; #while (i < n) #local p = interpola_3(i, 0, n - 1, pa, pb, pc, pd); sphere { p, interpola_3(i, 0, n - 1, ra, rb, rc, rd) texture{ tx_plastico } } #declare i = i + 1; #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: // object{ gera_segmento_1(10, <0.00, 0.00, 0.00>, 0, <0.00, 5.00, 0.00>, 2) } object{ gera_segmento_3(100, <0.00, 0.00, 0.00>, 1, <0.00, 1.50, 4.50>, 0.9, <0.00, 3, 0.50>, 0.7, <0.00, 4.50, 2.5>, 0.5) } object{ eixos(3.00) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 8.00 >; #declare dist_camera = 40.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)