// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-03-31 15:44:01 by daniel cunha // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 15 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_hatEsp = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0, 1.7, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #macro interpola_1(tt, tt0, vv0, tt1, vv1) #local ss = (tt-tt0)/(tt1-tt0); ((1-ss)*vv0 + ss*vv1) #end #macro gera_segmento(m, p0, r0, p1, r1) union{ #declare k = 0; #while(k < m) #declare pp = interpola_1(k, 0, p0, m, p1); #declare rr = interpola_1(k, 0, r0, m, r1); sphere{ < pp,pp,pp >, rr texture{ tx_plastico } } #declare k = k + 1; #end } #end #macro interpola_3(tt, t0, t1, A, B, C, D) #local AB = interpola_1(tt, t0, A, t1, B); #local BC = interpola_1(tt, t0, B, t1, C); #local CD = interpola_1(tt, t0, C, t1, D); #local ABC = interpola_1(tt, t0, AB, t1, BC); #local BCD = interpola_1(tt, t0, BC, t1, CD); #local ABCD = interpola_1(tt, t0, ABC, t1, BCD); (ABCD) #end #macro gera_segmento_3(m, pA, rA, pB, rB, pC ,rC, pD, rD) //gera um segmento de tentaculo curvo //cujo eixo eh a curva de Bezer //pA,pB,pC,pD, e cujo raio //varia segundo o p dinamico //de Bezer rA,rB,rC,rD union{ #declare k = 0; #while(k < m) #declare pp = interpola_3(k, 0, m, pA, pB, pC, pD); #declare rr = interpola_3(k, 0, m, rA, rB, rC, rD); sphere{ pp, rr texture{ tx_plastico } } #declare k = k + 1; #end } #end #macro define_tentaculo() #end #declare chao = box{ <-2000,-2000,-1>, <+2000,+2000,0> } #include "eixos.inc" // Aqui está a cena, finalmente: #declare p1 = <2, -15, 8>; #declare p2 = <7, 25, 3>; #declare p3 = <18, 5, 29>; #declare p4 = <2, -44, 60>; object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object{ gera_segmento(25, 20, 8, 50, 1) } object{ gera_segmento_3(100, p1, 6, p2, 16, p3, 3, p4, 5) } #include "camlight.inc" #declare centro_cena = < 80.00, 0.00, 60.00 >; #declare raio_cena = 100.0; #declare dir_camera = < 35.00, -10.00, 20.00 >; #declare dist_camera = 600.0; #declare intens_luz = 1.0; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)