// Last edited on 2017-05-07 20:15:13 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare roleta = seed(417); #declare raio = 7; #macro interpola_1(tt,tt0,vv0,tt1,vv1) #local ss = (tt-tt0)/(tt1-tt0); (vv0+ss*(vv1-vv0)); #end #macro gera_segmento_1(m,p0,r0,p1,r1) #declare i = 0; union { #while(i,60, <120,0,0>,120, <450,150,0>,60, <600,50,0>,20) texture{tx_fosca} } #include "camlight.inc" #declare centro_cena = < 300.00, 77.00, 0.00 >; #declare raio_cena = 400.0; #declare dir_camera = < 1.00, 1.00, 1.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)