// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro enlace (p, q, tp, rr) union { cylinder { p, q, 0.1 texture{ tx_vidro } } #if (tp < 8) sphere { rr * p + (1 - rr) * q, 0.15 texture{ tx_fosca } } #end } #end #macro rede (n, m) #declare sizes = array[n]; #declare positions = array[n]; #declare roleta = seed(0); #declare i = 0; #while (i < n) #declare sizes[i] = 0.2 + 0.2 * rand(roleta); #declare positions[i] = <8 * rand(roleta), 8 * rand(roleta), 8 * rand(roleta)>; #declare i = i + 1; #end union { #declare i = 0; #while (i < n) sphere { < 0.00, 0.00, 0.00 > + positions[i], sizes[i] texture{ tx_plastico } } #declare i = i + 1; #end #declare i = 0; #while (i < m) #declare p = int(n * rand(roleta)); #declare q = int(n * rand(roleta)); #declare tp = int(10 * rand(roleta)); #declare rr = rand(roleta); object{ enlace(positions[p], positions[q], tp, rr) } #declare i = i + 1; #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ rede(100, 50) } object{ eixos(3.00) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 14.00, 7.00, 8.00 >; #declare dist_camera = 40.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)