// Last edited on 2017-05-07 20:06:06 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico1 = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.25, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro enlace(p,q,tp,rp) #if(tp) #declare pos1 = (1-rp)*p + rp*q; union{ cylinder{p, q, 0.08 texture{tx_fosca}} sphere{pos1, 0.3 texture{tx_plastico2}} //pacote } #else cylinder{p, q, 0.08 texture{tx_fosca}} #end #end #declare tamr = 20; #macro rede(n, m) #declare pos = array[n] #declare tam = array[n] #declare aleat = seed(417); #declare i = 0; #while(i < n) #declare pos[i] = ; #declare tam[i] = rand(aleat); #declare i = i + 1; #end union{ #declare i = 0; #while(i < n) sphere{pos[i], tam[i] texture{tx_vidro}} #declare i = i + 1; #end #declare i = 0; #while(i < m) #declare j = int((n-2)*rand(aleat)); #declare k = int((n-2)*rand(aleat)); #if(j = k) #declare k = k + 1; #end object{enlace(pos[j], pos[k],(rand(aleat)< 0.5), rand(aleat))} #declare i = i + 1; #end } #end #include "eixos.inc" union{ object{rede(100, 50)} } #include "camlight.inc" #declare centro_cena = 0.5*tamr * < 1, 1, 1 >; #declare raio_cena = 1.00*tamr; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 8*raio_cena; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)