// Last edited on 2017-05-07 20:07:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_2 = texture{ pigment{ color rgb < 0.70, 0.25, 0.75 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare i = 0; #declare j = 0; #declare n = 0; #declare k = 0; #declare l = 0; #declare tamr = 100; #macro nos(n) #declare matriz_posicao = array[n] #declare matriz_tamanho = array[n] #declare roleta = seed(666); union{ #while(i < n) #declare matriz_posicao[i] = ; #declare matriz_tamanho[i] = 4 * rand(roleta); sphere{ matriz_posicao[i], matriz_tamanho[i] texture{tx_fosca} } #declare i = i + 1; #end #while(j < n) #declare k = int(n * rand(roleta)); #declare l = int((n - 1) * rand(roleta)); #if(l >= k) #declare l = l + 1; #end object{ enlace(matriz_posicao[k], matriz_posicao[l], int(2 * rand(roleta)), rand(roleta)) } #declare j = j + 1; #end } #end #macro enlace(p, q, tp, rr) #if(tp = 0) cylinder{ p, q, 0.25 texture{tx_plastico} } #else union{ cylinder{ p, q, 0.25 texture{tx_plastico}} box{ <0, 0, 0>, <5, 5, 5> translate((1 - rr) * p + rr * q) texture{tx_plastico_2} } } #end #end #include "eixos.inc" object{ nos(100) } #include "camlight.inc" #declare centro_cena = 0.5*tamr * < 1, 1, 1 >; #declare raio_cena = 1.00*tamr; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 8*raio_cena; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)