// Last edited on 2017-05-07 20:05:31 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_pacote = texture { pigment{color rgb<1,0,0>} finish{ diffuse 0.9 ambient 0.1 } } #macro node(p, raio) box { , texture{tx_plastico} } #end #macro pacote(center, raio) sphere { center, raio texture{tx_pacote} } #end #macro enlace(p1, p2, isIn, rp) union { cylinder { p1, p2, 0.2 texture{tx_vidro} } #if(isIn = 1) object{pacote((1-rp)*p1 + rp*p2, 0.2)} #end } #end #declare tamr = 30.5; #macro network(n_node, n_enlace) #declare node_position = array[n_node] #declare node_size = array[n_node] #declare i = 0; #declare roleta = seed(223); #while(i < n_node) #declare node_position[i] = ; #declare node_size[i] = rand(roleta); node(node_position[i], node_size[i]) #declare i = i+1; #end #declare j = 0; #while(j < n_enlace) #declare index1 = int(rand(roleta) * n_node); #declare index2 = int(rand(roleta) * n_node); #if (index1 != index2) #declare p1 = node_position[index1]; #declare p2 = node_position[index2]; object{enlace(p1, p2, (rand(roleta) < 0.9), rand(roleta))} #end #declare j = j+1; #end #end network(100, 100) #include "camlight.inc" #declare centro_cena = 0.5*tamr * < 1, 1, 1 >; #declare raio_cena = 1.10*tamr; #declare dir_camera = <8.00, 10.00, 9.00 >; #declare dist_camera = 8*raio_cena; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)