// Last edited on 2017-05-04 05:54:55 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 1.00, 0.60, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_cinza = texture{ pigment{ color rgb < 0.75, 0.75, 0.75 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 0.500; #declare Ra = 0.750; #macro soldier(aux) #if (aux = 0) union{ sphere{ <0.00, 0.00, +4.375>, Ra texture{tx_cinza}} cylinder{ <0.00, 0.00, +3.875>, <0.00, 0.00, +3.625>, raio texture{tx_cinza}} box{ <-2.50, -0.625, +3.50>, <+2.50, +0.625, +3.625> texture{tx_cinza}} cylinder{ <-1.875, 0.00, +3.50>, <-1.875, 0.00, +1.875>, 0.625 texture{tx_cinza}} cylinder{ <+1.875, 0.00, +3.50>, <+1.875, 0.00, +1.875>, 0.625 texture{tx_cinza}} box{ <-1.245, -0.625, +3.50>, <+1.245, +0.625, +1.875> texture{tx_cinza}} cylinder{ <-0.60, 0.00, +0.25>, <-0.60, 0.00, +1.875>, 0.600 texture{tx_cinza}} cylinder{ <+0.60, 0.00, +0.25>, <+0.60, 0.00, +1.875>, 0.600 texture{tx_cinza}} sphere{ <-1.875, 0.00, +1.375>, raio texture{tx_cinza}} sphere{ <+1.875, 0.00, +1.375>, raio texture{tx_cinza}} box{ <-1.20, -0.625, +0.25>, <0.00, +1.00, 0.00> texture{tx_cinza}} box{ <+1.20, -0.625, 0.00>, <0.00, +1.00, +0.25> texture{tx_cinza}} cone{ <0.00, 0.00, +5.125>, 1.000, <0.00, 0.00, +6.00> , 0.000 texture{tx_cinza}} } #else union{ sphere{ <0.00, 0.00, +4.375>, Ra texture{tx_fosca}} cylinder{ <0.00, 0.00, +3.875>, <0.00, 0.00, +3.625>, raio texture{tx_fosca}} box{ <-2.50, -0.625, +3.50>, <+2.50, +0.625, +3.625> texture{tx_fosca}} cylinder{ <-1.875, 0.00, +3.50>, <-1.875, 0.00, +1.875>, 0.625 texture{tx_fosca}} cylinder{ <+1.875, 0.00, +3.50>, <+1.875, 0.00, +1.875>, 0.625 texture{tx_fosca}} box{ <-1.245, -0.625, +3.50>, <+1.245, +0.625, +1.875> texture{tx_fosca}} cylinder{ <-0.60, 0.00, +0.25>, <-0.60, 0.00, +1.875>, 0.600 texture{tx_fosca}} cylinder{ <+0.60, 0.00, +0.25>, <+0.60, 0.00, +1.875>, 0.600 texture{tx_fosca}} sphere{ <-1.875, 0.00, +1.375>, raio texture{tx_fosca}} sphere{ <+1.875, 0.00, +1.375>, raio texture{tx_fosca}} box{ <-1.20, -0.625, +0.25>, <0.00, +1.00, 0.00> texture{tx_fosca}} box{ <+1.20, -0.625, 0.00>, <0.00, +1.00, +0.25> texture{tx_fosca}} cone{ <0.00, 0.00, +5.125>, 1.000, <0.00, 0.00, +6.00> , 0.000 texture{tx_fosca}} } #end #end #declare dd = 6.0; #macro army(col,line) union{ #declare i=0; #while (i } #else object{ soldier(0) translate } #end #declare j= j+1; #end #declare i=i+1; #end } #end #declare chao = box{ <-80,-80,-1>, <+80,+80,0> } #include "eixos.inc" union{ //object { eixos(7.00) } object {chao texture{tx_xadrez}} object { army(5,7)} } #include "camlight.inc" #declare centro_cena = < 2*dd, 3*dd, 2.00 >; #declare raio_cena = 5*dd; #declare dir_camera = < 7.00, 14.00, 7.00 >; #declare dist_camera = 200.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)