// Last edited on 2017-05-04 05:30:25 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico1 = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.25, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro soldado(raio, sr) #if(sr) union{ //object{ eixos(3.00) } sphere{<0,0,+3>, raio texture{ tx_fosca}} //cabeca sphere{<0,-2.5,+2>, raio/2 texture{ tx_fosca}} //mao1 sphere{<0,2.5,+2>, raio/2 texture{ tx_fosca}} //mao2 cylinder{<0,+0.2,+1>, <0,+0.2,-1 >, 0.1 texture{ tx_plastico1 }} //perna1 cylinder{<0,-0.2,+1>, <0,-0.2,-1 >, 0.1 texture{ tx_plastico1 }} //perna2 cylinder{<0,0.5,2>, <0,2,2 >, 0.2 texture{ tx_plastico1 }} //braco1 cylinder{<0,-0.5,2>, <0,-2,2 >, 0.2 texture{ tx_plastico1 }} //braco2 cone{ <0,0,+2.5>, raio, <0,0,0>, 0 texture{tx_plastico1}} //corpo } #else union{ //object{ eixos(3.00) } sphere{<0,0,+3>, raio texture{ tx_fosca}} //cabeca sphere{<0,-2.5,+2>, raio/2 texture{ tx_fosca}} //mao1 sphere{<0,2.5,+2>, raio/2 texture{ tx_fosca}} //mao2 cylinder{<0,+0.2,+1>, <0,+0.2,-1 >, 0.1 texture{ tx_plastico2 }} //perna1 cylinder{<0,-0.2,+1>, <0,-0.2,-1 >, 0.1 texture{ tx_plastico2 }} //perna2 cylinder{<0,0.5,2>, <0,2,2 >, 0.2 texture{ tx_plastico2 }} //braco1 cylinder{<0,-0.5,2>, <0,-2,2 >, 0.2 texture{ tx_plastico2 }} //braco2 cone{ <0,0,+2.5>, raio, <0,0,0>, 0 texture{tx_plastico2}} //corpo } #end #end #declare dd = 6.5; #macro pelotao(linha, coluna) union{ #declare i = 0; #while(i < linha) #declare j = 0; #while(j < coluna) #if((i = 0 & j = 0) | (i = 0 & j = coluna-1) | (i = linha-1 & j = 0) | (i = linha-1 & j = coluna-1) | (i = int(linha/2) & j = int(coluna/2))) object{soldado(1.00, 1) translate < i*dd,j*dd,0>} #else object{soldado(1.00, 0) translate < i*dd,j*dd,0>} #end #declare j = j + 1; #end #declare i = i + 1; #end } #end #include "eixos.inc" object{pelotao(5, 7)} #include "camlight.inc" #declare centro_cena = < 2.5*dd, 3.5*dd, 0.50 >; #declare raio_cena = 5*dd; #declare dir_camera = < 14.00, 7.00, 9.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)