// Last edited on 2017-05-04 05:14:06 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #macro cilindroSoldado (i, j, raio, altura, base, linhas, colunas) #declare dist = 7; #if((i=0 & j=0 )| (i=linhas-1 & j=colunas-1) | (i=int(linhas/2) & j=int(colunas/2)) | (i=0 & j=colunas-1) | (i=linhas-1 & j=0)) #declare cor = tx_fosca; #else #declare cor = tx_plastico; #end cylinder{ , , raio texture {cor} } #end #include "eixos.inc" #macro pelotao(linhas, colunas) union{ #declare i = 0; #while(i; #declare raio_cena = 40.0; #declare dir_camera = < 5, 4, 5>; #declare dist_camera = 500.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)