// Last edited on 2017-05-04 03:14:42 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.2 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare corpo = box{ <0,0,0>, <+9,+3,1> } #declare conector = box{ <+9,+0.75,+0.25>, <+11,+2.25,0.75> } #declare tampa = box{ <13,0,0>, <+15.5,+3,1> } #declare haste = box{ <0,+0.5,+0.4>, <-1,+2.5,0.6> } #declare cilindro_haste = cylinder{ < -1.5,1.5,0.4 >, < -1.5,1.5,0.6 >, 0.75*raio texture{ tx_fosca } } #declare esfera_corpo = sphere{ < 0,3,0 >, 0.1*raio texture{ tx_espelho } } #declare esfera_pendurada = sphere{ < 0,4,-1 >, 0.2*raio } #declare cilindro_corda = cylinder{ < 0,3,0 >, < 0,4,-1 >, 0.05*raio texture{ tx_fosca } } #declare furo_1 = cylinder{ < -1.5,2.25,0.3 >, < -1.5,2.25,0.7 >, 0.2*raio texture{ tx_plastico } } #declare furo_2 = cylinder{ < -1.5,0.75,0.3 >, < -1.5,0.75,0.7 >, 0.2*raio texture{ tx_plastico } } #declare furo_3 = box{ <-1.1,0.75,0.3>, <-1.9,2.25,0.7> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ corpo texture{ tx_xadrez } } object{ conector texture{ tx_espelho } } object{ tampa texture{ tx_xadrez } } object{ cilindro_corda } object{ esfera_corpo } object{ esfera_pendurada } difference{ union{ object{ haste texture{ tx_fosca } } object{ cilindro_haste } } union{ object{ furo_1 } object{ furo_2 } object{ furo_3 } } } } #include "camlight.inc" #declare centro_cena = < +8.00, +1.50, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 20.00, 10.00, 20.00 >; #declare dist_camera = 500.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)