// Last edited on 2017-05-03 19:38:41 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.90, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ checker color rgb < 0.40, 0.62, 0.90 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.20 reflection 0.75*< 1.00, 0.97, 0.95 > ambient 0.05 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare bolinha1 = sphere{ < 0.8,1.9,1.35 >, 0.40 } #declare bolinha2 = sphere{ < 3.20,1.9,1.35 >, 0.40 } #declare bolinha3 = sphere{ < 2,1.9,2.1 >, 0.40 } #declare caixa1 = box{ < 1.2, 1.0, 1.0>, <2.8, 6.0, 1.7>} #declare caixa2 = box{ < 1.5, -0.1, 1.1>, < 2.5, 0.9, 1.6>} #declare cilindro = cylinder{ < 2,3.0,1.95 >, < 2.00, 4.00, 1.95 >, 0.20 texture{ tx_fosca } } #declare cone1 = cone{ < 2, 5, 0.9>, 1.00, < 2, 5, 1.8>, 0.20 texture{ tx_plastico } } #declare chao = box{ < -8.0, -8.0, -0.4 >, <+8.0, +8.0, -0.3 > texture { tx_espelho } } #include "eixos.inc" union{ object{ eixos(3.00) } object{ bolinha1 texture{ tx_plastico } } object{ bolinha2 texture{ tx_plastico } } object{ bolinha3 texture{ tx_plastico } } object{ caixa2 texture{ tx_plastico } } object{ cilindro texture{ tx_plastico } } difference{ object{ caixa1 texture{ tx_plastico } } object{ cone1 } } translate -0.2*z } object{ chao } #include "camlight.inc" #declare centro_cena = < 2.00, 2.80, 1.00 >; #declare raio_cena = 5.5; #declare dir_camera = < 3.00, -3.00, 1.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)