// Last edited on 2017-05-03 19:10:29 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < 0.00, 0.00, +3.00 >, < 0.00, 0.00, 0.00 >, 1.00 texture{ tx_fosca } } #declare caixa_superior = box{ < -0.50, -0.50, +4.00 >, < +0.50, +0.50, +3.00 > texture{ tx_fosca} } #declare cone_inferior = cone{ < 0.00, 0.00, 0.00 >, 1.00, < 0.00, 0.00, -1.50 >, 0.00 texture{ tx_fosca} } #declare bolinha_inferior = sphere{ < 0.00, 0.00, -2.00 >, 0.50 texture{ tx_fosca} } #declare caixa_inferior_1 = box{ < -0.50, +0.50, -1.5 >, < 0.5, 1.50, -2.5 > texture{ tx_fosca} } #declare caixa_inferior_2 = box{ < -0.50, -0.50, -2.50 >, < +0.50, +0.50, -3.50 > texture{ tx_fosca} } #declare caixa_inferior_3 = box{ < -0.50, +0.50, -1.5 >, < 0.5, 1.50, -2.5 > texture{ tx_fosca} } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ caixa_superior} object{ pino} object{ cone_inferior} object{ bolinha_inferior} object{ caixa_inferior_1} object{ caixa_inferior_2} object{ caixa_inferior_3 translate<0, -2, 0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 7.00, 14.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)