// Last edited on 2017-05-03 18:59:21 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.25, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 1.000; #declare bola = sphere{ <1,1.5,+3>, raio texture{ tx_xadrez} } #declare cilindro1 = cylinder{ <+1,+2,0.5>, <+1,+4.5,0.5 >, 0.4 texture{ tx_fosca } } #declare cilindro2 = cylinder{ <0,0,0>, <0,0,-2 >, 0.4 texture{ tx_espelho } } #declare cilindro3 = cylinder{ <0,2,0>, <0,2,-2 >, 0.4 texture{ tx_espelho } } #declare caixaPen = box{ <0,0,1>, <+2,+3,0> texture{tx_plastico2} } #declare caixaUSB = box{ <+2,-1, 0.7>, <0,0,0.3> texture{tx_plastico} } #declare cone1 = cone{ <1,1.5,+2.5>, raio, <1,1.5,0>, 0 texture{tx_vidro} } #include "eixos.inc" union{ object{ eixos(3.00) } object{ caixaPen } object{ caixaUSB } object{ cilindro1 } object{ cilindro2 } object{ cilindro3 } object{ cone1 } object{ bola } } #include "camlight.inc" #declare centro_cena = < 1.00, 1.50, 1.00 >; #declare raio_cena = 5.5; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)