// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-24 18:00:00 by wallace // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.0, 0.0, 0.0 >, color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_base = texture{ pigment{ color rgb < 0.12, 0.10, 0.70 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_metal = texture{ pigment{ color rgb < 0.8, 0.80, 0.70 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare base = intersection{ box{ <0,0,0>, <+4,+2,+1> } cylinder{ <0, 1, 0.5>, <4,1,0.5>, 1 } } #declare plug = difference { box{ <4, 0.3, 0.3>, <5, 1.7, 0.7> } box{ <4, 0.32, 0.4>, <5.1, 1.68, 0.68> } } #declare pin = union{ box{ <0, 1.2, 0.8>, <-1.5, 0.8, 0.9> } cone{ <-1.5, 1, 0.9>, 0.35, <-1.5, 1, 0.3>, 0.1 } } #declare pin_hole = union { difference{ union{ box{ <0, 1.2, 0.4>, <-1.5, 0.8, 0.3> } sphere{ <-1.5, 1, 0.35>, 0.5 } } box { <-1.5-1, 1-1, 0.35>, <-1.5+0.5, 1+1, 0.35+1> } sphere{ <-1.5, 1, 0.35>, 0.4 } cylinder{ <-1.5, 1, -10>, <-1.5, 1, 10>, 0.2 } } } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ base texture{ tx_base } } object{ plug texture{ tx_metal } } object{ pin texture{ tx_metal } } object{ pin_hole texture{ tx_metal } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < -14.00, -7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)